Lista completa delle abilità (Perks) in Fallout 4. Ecco tutte le abilità (Perks) del personaggio in Fallout 4.

Fallout 4: lista completa abilità (Perks)

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Vediamo insieme tutte le abilità (Perks) del personaggio in Fallout 4.

Nuovo giorno, nuova guida dedicata ai lettori di YourLifeUpdated. In particolare oggi parleremo di Fallout 4. 

Nel dettaglio, oggi vedremo insieme la lista e l’elenco completo di tutte le abilità (Perks) di Fallout 4.

In particolare, il nuovo sistema di abilità (Perks) di Fallout 4 va ad unificare lo skill system rispetto ai giochi precedenti. In totale avremo dunque 70 abilità (Perks), con 275 ranks e l’utente avrà la possibilità di scegliere un’abilità (Perks) per ogni livello.

Tutte le abilità (Perks) hanno dei requisiti per poter essere sfruttate e utilizzate.

Le 70 abilità (Perks) sono divise in 7 grandi gruppi, al cui interno troviamo 10 differenti abilità. In particolare, avremo a disposizione questi gruppi di abilità (Perks): Forza, Percezione, Resistenza, Carisma, Intelligenza, Agilità, Fortuna.

Dopo questa breve introduzione, vediamo insieme tutte le abilità (Perks) del personaggio in Fallout 4.

SPECIAL perks Fallout 4

FORZA

Name

Rank

Requirements

Description

Base ID

Iron Fist 1 STR 1 Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. 00000000
2 STR 1, LVL 9 Punching attacks now do 40% more damage and can disarm your opponent. 00000000
3 STR 1, LVL 18 Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent’s limbs. 00000000
4 STR 1, LVL 31 Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent’s limbs. 00000000
5 STR 1, LVL 46 Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. 00000000
Big Leagues 1 STR 2 Swing for the fences! Do 20% more melee weapon damage. 00000000
2 STR 2, LVL 7 You now do 40% more melee weapon damage and gain a chance to disarm your opponent. 00000000
3 STR 2, LVL 15 You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent. 00000000
4 STR 2, LVL 27 You now do 80% more melee weapon damage and hit all targets in front of you. 00000000
5 STR 2, LVL 42 You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! 00000000
Armorer 1 STR 3 Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. 00000000
2 STR 3, LVL 13 You gain access to Rank 2 armor mods 00000000
3 STR 3, LVL 25 You gain access to Rank 3 armor mods 00000000
4 STR 3, LVL 39 You gain access to Rank 4 armor mods 00000000
Blacksmith 1 STR 4 Fire up the forge and gain access to base level and Rank 1 melee weapon mods. 00000000
2 STR 4, LVL 16 You gain access to Rank 2 melee weapon mods 00000000
3 STR 4, LVL 29 You gain access to Rank 3 melee weapon mods 00000000
Heavy Gunner 1 STR 5 Thanks to practice and conditioning, heavy guns do 20% more damage. 00000000
2 STR 5, LVL 11 Heavy guns now do 40% more damage, and have improved hip fire accuracy. 00000000
3 STR 5, LVL 21 Heavy guns now do 60% more damage. Hip fire accuracy is increased even more. 00000000
4 STR 5, LVL 35 Heavy guns now do 80% more damage and have a chance to stagger your opponent. 00000000
5 STR 5, LVL 47 Heavy guns now do double damage. 00000000
Strong Back 1 STR 6 What are you, part pack mule? Gain +25 to carry weight 00000000
2 STR 6, LVL 10 You now have +50 to carry weight. 00000000
3 STR 6, LVL 20 When overencumberred, you can use Action Points to run. 00000000
4 STR 6, LVL 30 When overencumbered, you can fast travel. 00000000
Steady Aim 1 STR 7 Stay on target! Hip-fire accuracy is improved when firing any gun. 00000000
2 STR 7, LVL 28 Hip-fire accuracy is improved even more when firing any gun. 00000000
Basher 1 STR 8 Get up close and personal! Gun bashing does 25% more damage. 00000000
2 STR 8, LVL 5 Gun bashing now does 50% more damage and possibly cripples your opponent. 00000000
3 STR 8, LVL 14 Gun bashing now does 75% more damage and has an increased chance to cripple your opponent. 00000000
4 STR 8, LVL 26 Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit. 00000000
Rooted 1 STR 9 You’re part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. 00000000
2 STR 9, LVL 22 While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. 00000000
3 STR 9, LVL 43 While standing still, you may automatically disarm enemies that use melee weapons against you. 00000000
Pain Train 1 STR 10 Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.) 00000000
2 STR 10, LVL24 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.) 00000000
3 STR 10, LVL50 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.

PERCEZIONE

Name

Rank

Requirements

Description

Base ID

Pickpocket 1 PER 1 Your quick hands and sticky fingers make picking pockets 25% easier. 00000000
2 PER 1, LVL 6 Picking pockets is now 50% easier. You can place a live grenade in a person’s inventory. 00000000
3 PER 1, LVL 17 Picking pockets is now 75% easier, and you can steal equipped weapons. 00000000
4 PER 1, LVL 31 Picking pockets is now twice as easy, and you can steal equipped items. 00000000
Rifleman 1 PER 2 Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage 00000000
2 PER 2, LVL 8 Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target’s armor. 00000000
3 PER 2, LVL 28 Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target’s armor. 00000000
4 PER 2, LVL 38 Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target’s armor. They also have a slight chance of crippling a limb. 00000000
5 PER 2, LVL 46 Attacks with non-automatic rifles do double damage and ignore 30% of a target’s armor. They also have a slightly higher chance of crippling a limb. 00000000
Awareness 1 PER 3 To defeat your enemies, know their weaknesses! You can view a target’s specific damage resistances in V.A.T.S. 00000000
Locksmith 1 PER 4 Your nimble fingers allow you to pick advanced locks. 00000000
2 PER 4, LVL 7 You can pick Expert locks. 00000000
3 PER 4, LVL 18 You can pick Master locks. 00000000
4 PER 4, LVL 41 Your bobby pins never break during lockpicking. 00000000
Demolition Expert 1 PER 5 The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. 00000000
2 PER 5, LVL 10 Your explosives do 50% more damage, and grenades gain a throwing arc. 00000000
3 PER 5, LVL 22 Your explosives do 75% more damage and affect a larger area. 00000000
4 PER 5, LVL 34 Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too. 00000000
Night Person 1 PER 6 You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. 00000000
2 PER 6, LVL 25 You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. 00000000
Refractor 1 PER 7 You must be part mirror! Instantly gain +10 Energy Resistance. 00000000
2 PER 7, LVL 11 You now have +20 Energy Resistance. 00000000
3 PER 7, LVL 21 You now have +30 Energy Resistance. 00000000
4 PER 7, LVL 35 You now have +40 Energy Resistance. 00000000
5 PER 7, LVL 42 You now have +50 Energy Resistance. 00000000
Sniper 1 PER 8 It’s all about focus. You have improved control and can hold your breath longer when aiming with scopes. 00000000
2 PER 8, LVL 13 Non-automatic, scoped rifles have a chance of knocking down your target. 00000000
3 PER 8, LVL 26 Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. 00000000
Penetrator 1 PER 9 There’s no place to hide! In V.A.T.S you can target an enemy’s body parts that are blocked by cover, with a decrease in accuracy. 00000000
2 PER 9, LVL 28 In V.A.T.S when you target an enemy’s body parts that are blocked by cover, there is no decrease in accuracy. 00000000
Concentrated Fire 1 PER 10 Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy. 00000000
2 PER 10, LVL26 In V.A.T.S every attack on the same body part gains +15% accuracy. 00000000
3 PER 10, LVL50 In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage. 00000000

RESISTENZA

Name

Rank

Requirements

Description

Base ID

Toughness 1 END 1 If nothing else, you can take a beating! Instantly gain +10 Damage Resistance 00000000
2 END 1, LVL 9 You now have +20 damage resistance. 00000000
3 END 1, LVL 18 You now have +30 damage resistance. 00000000
4 END 1, LVL 31 You now have +40 damage resistance. 00000000
5 END 1, LVL 46 You now have +50 damage resistance. 00000000
Lead Belly 1 END 2 Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking. 00000000
2 END 2, LVL 6 You take even less radiation from eating or drinking. 00000000
3 END 2, LVL 17 You take no radiation from eating or drinking. 00000000
Lifegiver 1 END 3 You embody wellness! Instantly gain +20 maximum Health. 00000000
2 END 3, LVL 8 You instantly gain another +20 maximum Health. 00000000
3 END 3, LVL 16 You instantly gain another +20 maximum Health, and slowly regenerate lost Health. 00000000
Chem Resistant 1 END 4 All the rush without the hassle! You’re 50% less likely to get addicted when consuming Chems 00000000
2 END 4, LVL 22 You gain complete immunity to chem addiction. 00000000
Aquaboy 1 END 5 Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater 00000000
2 END 5, LVL 21 You become totally undetectable while submerged. 00000000
Rad Resistant 1 END 6 Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. 00000000
2 END 6, LVL 13 You now have +20 Radiation Resistance. 00000000
3 END 6, LVL 26 You now have +30 Radiation Resistance. 00000000
Adamantium Skeleton 1 END 7 Your skeleton has been infused with indestructible metal, reducing limb damage by 30%. 00000000
2 END 7, LVL 13 Your limb damage is now reduced by 60%. 00000000
3 END 7, LVL 26 Your limb damage is completely eliminated. 00000000
Cannibal 1 END 8 Feast on mortal flesh to heal your wounds! Eating human corpses restores Health. 00000000
2 END 8, LVL 19 Eating Ghoul or Super Mutant corpses restores Health. 00000000
3 END 8, LVL 38 Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health. 00000000
Ghoulish 1 END 9 Sure, you’re still human – on the outside! Radiation now regenerates your lost Health. 00000000
2 END 9, LVL 24 Radiation now regenerates even more of your lost Health. 00000000
3 END 9, LVL 48 Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly. 00000000
Solar Powered 1 END 10 Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00a.m. and 6:00p.m. 00000000
2 END 10, LVL27 Sunlight slowly heals your radiation damage. 00000000
3 END 10, LVL50 Sunlight slowly regenerates your lost Health. 00000000

CARISMA

Name

Rank

Requirements

Description

Base ID

Cap Collector 1 CH 1 You’ve mastered the art of the deal! Buying and selling prices at vendors are better. 00000000
2 CH 1, LVL 20 Buying and selling prices of vendors are now much better. 00000000
3 CH 1 You can now invest a total of 500 caps to raise a store’s buying capacity. 00000000
Lady Killer /Man Hunter 1 CH 2 You’re charming… and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue. 00000000
2 CH 2, LVL 7 Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk. 00000000
3 CH 2, LVL 16 Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk. 00000000
Lone Wanderer 1 CH 3 Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50. 00000000
2 CH 3, LVL 17 When adventuring without a companion, you take 20% less damage and carry weight increases by 100 00000000
3 CH 3, LVL 40 When adventuring without a companion, you do 25% more damage. 00000000
Attack Dog 1 CH 4 Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. 00000000
2 CH 4, LVL 9 When your dog holds an enemy, there’s a chance he’ll cripple the limb he’s biting. 00000000
3 CH 4, LVL 25 When your dog holds an enemy, there’s a chance he’ll cause them to bleed. 00000000
Animal Friend 1 CH 5 Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. 00000000
2 CH 5, LVL 12 When you successfully pacify an animal, you can incite it to attack 00000000
3 CH 5, LVL 28 When you successfully pacify an animal, you can give it specific commands 00000000
Local Leader 1 CH 6 As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. 00000000
2 CH 6, LVL 14 You can build stores and workstations at workshop settlements. 00000000
Party Boy 1 CH 7 Nobody has a good time like you! There’s no chance you’ll get addicted to alcohol. 00000000
2 CH 7, LVL 15 The effects of alcohol are doubled. 00000000
3 CH 7, LVL 37 Your Luck is increased by 3 while you’re under the influence of alcohol. 00000000
Inspirational 1 CH 8 Because you lead by example, your companion does more damage in combat, and cannot hurt you. 00000000
2 CH 8, LVL 19 Your companion resists more damage in combat, and can’t be harmed by your attacks. 00000000
3 CH 8, LVL 43 Your companion can carry more items. 00000000
Wasteland Whisperer 1 CH 9 Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. 00000000
2 CH 9, LVL 21 When you successfully pacify a creature, you can incite it to attack. 00000000
3 CH 9, LVL 49 When you successfully pacify a creature, you can give it specific commands. 00000000
Intimidation 1 CH 10 Time to show everyone who’s boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. 00000000
2 CH 10, LVL 23 When you successfully pacify someone, you can incite them to attack. 00000000
3 CH 10, LVL 50 When you successfully pacify someone, you can give them specific commands. 00000000

INTELLIGENZA

Name

Rank

Requirements

Description

Base ID

V.A.N.S. 1 INT 1 Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. 00000000
Medic 1 INT 2 Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. 00000000
2 INT 2, LVL 18 Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation 00000000
3 INT 2, LVL 30 Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation 00000000
4 INT 2, LVL 46 Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. 00000000
Gun Nut 1 INT 3 You gain access to base level and Rank 1 gun mods 00000000
2 INT 3, LVL 10 You gain access to Rank 2 gun mods 00000000
3 INT 3, LVL 25 You gain access to Rank 3 gun mods 00000000
4 INT 3, LVL 39 You gain access to Rank 4 gun mods 00000000
Hacker 1 INT 4 Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals 00000000
2 INT 4, LVL 9 You can hack Expert terminals. 00000000
3 INT 4, LVL 21 You can hack Master terminals. 00000000
4 INT 4, LVL 33 When hacking, you never get locked out of a terminal when things go wrong. 00000000
Scrapper 1 INT 5 Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. 00000000
2 INT 5, LVL 23 You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted. 00000000
Science! 1 INT 6 Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. 00000000
2 INT 6, LVL 17 You gain access to Rank 2 high-tech mods. 00000000
3 INT 6, LVL 23 You gain access to Rank 3 high-tech mods. 00000000
4 INT 6, LVL 41 You gain access to Rank 4 high-tech mods. 00000000
Chemist 1 INT 7 Any chems you take last 50% longer. Far out. 00000000
2 INT 7, LVL 16 Any chems you take now last twice as long. 00000000
3 INT 7, LVL 32 Any chems you take now last an additional 150% longer. 00000000
4 INT 7, LVL 45 Any chems you take now last an additional 200% longer. 00000000
Robotics Expert 1 INT 8 Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. 00000000
2 INT 8, LVL 19 When you successfully hack a robot, you can incite it to attack. 00000000
3 INT 8, LVL 44 When you successfully hack a robot, you can give it specific commands. 00000000
Nuclear Physicist 1 INT 9 You’ve learned to split the atom… and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer. 00000000
2 INT 9, LVL 14 Radiation weapons now do double damage and Fusion Cores last an extra 50% longer. 00000000
3 INT 9, LVL 26 Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long. 00000000
Nerd Rage! 1 INT 10 Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts. 00000000
2 INT 10, LVL 31 You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect. 00000000
3 INT 10, LVL 50 You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health. 00000000

AGILITA’

Name

Rank

Requirements

Description

Base ID

Gunslinger 1 AGI 1 Channel the spirit of the old west! Non-automatic pistols do 20% more damage. 00000000
2 AGI 1, LVL 7 Non-automatic pistols now do 40% more damage and have increased range. 00000000
3 AGI 1, LVL 15 Non-automatic pistols now do 60% more damage and range is increased even further. 00000000
4 AGI 1, LVL 27 Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. 00000000
5 AGI 1, LVL 42 Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. 00000000
Commando 1 AGI 2 Rigorous combat training means automatic weapons do 20% more damage 00000000
2 AGI 2, LVL 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 00000000
3 AGI 2, LVL 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. 00000000
4 AGI 2, LVL 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. 00000000
5 AGI 2, LVL 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents. 00000000
Sneak 1 AGI 3 Become whisper, become shadow. You are 20% harder to detect while sneaking. 00000000
2 AGI 3, LVL 5 You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. 00000000
3 AGI 3, LVL 12 You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. 00000000
4 AGI 3, LVL 23 You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. 00000000
5 AGI 3, LVL 38 Engaging stealth causes distant enemies to lose you. 00000000
Mister Sandman 1 AGI 4 As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. 00000000
2 AGI 4, LVL 17 Your silenced weapons do an additional 30% sneak attack damage. 00000000
3 AGI 4, LVL 30 Your silenced weapons now do 50% more sneak attack damage. 00000000
Action Boy/Action Girl 1 AGI 5 There’s no time to waste! Action Points regenerate 25% faster. 00000000
2 AGI 5, LVL 18 Your Action Points now regenerate 50% faster. 00000000
Moving Target 1 AGI 6 They can’t hurt what they can’t hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you’re sprinting. 00000000
2 AGI 6, LVL 24 You now get +50 Damage Resistance and +50 Energy Resistance when you’re sprinting. 00000000
3 AGI 6, LVL 44 Sprinting costs 50% fewer Action Points. 00000000
Ninja 1 AGI 7 Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. 00000000
2 AGI 7, LVL 16 Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. 00000000
3 AGI 7, LVL 33 Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. 00000000
Quick Hands 1 AGI 8 In combat, there’s no time to hesitate. You can reload all guns faster. 00000000
2 AGI 8, LVL 23 Reloading guns costs no Action Points in V.A.T.S. 00000000
Blitz 1 AGI 9 Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. 00000000
2 AGI 9, LVL 29 V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. 00000000
Gun Fu 1 AGI 10 You’ve learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. 00000000
2 AGI 10, LVL26 In V.A.T.S. you do 50% more damage to your third target and beyond. 00000000
3 AGI 10, LVL50 In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. 00000000

FORTUNA

Name

Rank

Requirements

Description

Base ID

Fortune Finder 1 LCK 1 You find more bottle caps in containers. 00000000
2 LCK 1, LVL 5 You find even more bottle caps in containers. 00000000
3 LCK 1, LVL 25 You find even more bottle caps in containers. 00000000
4 LCK 1, LVL 40 You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. 00000000
Scrounger 1 LCK 2 You find more ammunition in containers. 00000000
2 LCK 2, LVL 7 You find even more ammunition in containers. 00000000
3 LCK 2, LVL 24 You find even more ammunition in containers. 00000000
4 LCK 2, LVL 37 You find even more ammunition in containers. 00000000
Bloody Mess 1 LCK 3 +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs! 00000000
2 LCK 3, LVL 9 You now inflict +10% damage in combat. 00000000
3 LCK 3, LVL 31 You now inflict +15% damage in combat. 00000000
4 LCK 3, LVL 47 When an enemy explodes, nearby enemies may suffer the same fate. 00000000
Mysterious Stranger 1 LCK 4 Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency… 00000000
2 LCK 4, LVL 22 The Mysterious Stranger appears more often in V.A.T.S. 00000000
3 LCK 4, LVL 41 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled. 00000000
Idiot Savant 1 LCK 5 You’re not stupid! Just… different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance. 00000000
2 LCK 5, LVL 11 You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance. 00000000
3 LCK 5, LVL 34 Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance. 00000000
Better Criticals 1 LCK 6 Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. 00000000
2 LCK 6, LVL 15 Your criticals now do twice as much extra damage. 00000000
3 LCK 6, LVL 40 Your criticals now do 2.5x as much extra damage. 00000000
Critical Banker 1 LCK 7 You’re a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. 00000000
2 LCK 7, LVL 17 You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. 00000000
3 LCK 7, LVL 43 You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. 00000000
Grim Reaper’s Sprint 1 LCK 8 Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. 00000000
2 LCK 8, LVL 19 Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. 00000000
3 LCK 8, LVL 46 Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. 00000000
Four Leaf Clover 1 LCK 9 Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. 00000000
2 LCK 9, LVL 13 Each hit in V.A.T.S. now has an even better chance of filling your Critical meter. 00000000
3 LCK 9, LVL 32 Each hit in V.A.T.S. now has a very good chance of filling your Critical meter. 00000000
4 LCK 9, LVL 48 Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter. 00000000
Ricochet 1 LCK 10 What goes around comes around! Any enemy’s ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. 00000000
2 LCK 10,LVL29 There’s an increased chance that an enemy’s shot will ricochet back and kill them. 00000000
3 LCK 10,LVL50 When an enemy’s shot ricochets back and kills them, there is a chance your Critical meter gets filled. 00000000

Magazine perks

Perks che possono essere ottenuti leggendo i giornali.

Name

SPECIAL req

Associated magazine

Ranks

Benefit

Base ID

Barbarian None Grognak the Barbarian 10 Raises the critical damage of melee attacks. 00000000

Via

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