Fallout 4: lista completa abilità (Perks)

Lista completa delle abilità (Perks) in Fallout 4. Ecco tutte le abilità (Perks) del personaggio in Fallout 4.Fallout 4: lista completa abilità (Perks)Vediamo insieme tutte le abilità (Perks) del pers...

06 novembre 2015 12:26
Fallout 4: lista completa abilità (Perks) -
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Lista completa delle abilità (Perks) in Fallout 4. Ecco tutte le abilità (Perks) del personaggio in Fallout 4.

Fallout 4: lista completa abilità (Perks)

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Vediamo insieme tutte le abilità (Perks) del personaggio in Fallout 4.

Nuovo giorno, nuova guida dedicata ai lettori di YourLifeUpdated. In particolare oggi parleremo di Fallout 4. 

Nel dettaglio, oggi vedremo insieme la lista e l'elenco completo di tutte le abilità (Perks) di Fallout 4.

In particolare, il nuovo sistema di abilità (Perks) di Fallout 4 va ad unificare lo skill system rispetto ai giochi precedenti. In totale avremo dunque 70 abilità (Perks), con 275 ranks e l'utente avrà la possibilità di scegliere un'abilità (Perks) per ogni livello.

Tutte le abilità (Perks) hanno dei requisiti per poter essere sfruttate e utilizzate.

Le 70 abilità (Perks) sono divise in 7 grandi gruppi, al cui interno troviamo 10 differenti abilità. In particolare, avremo a disposizione questi gruppi di abilità (Perks): Forza, Percezione, Resistenza, Carisma, Intelligenza, Agilità, Fortuna.

Dopo questa breve introduzione, vediamo insieme tutte le abilità (Perks) del personaggio in Fallout 4.

SPECIAL perks Fallout 4

FORZA

NameRankRequirementsDescriptionBase IDIron Fist1STR 1Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.000000002STR 1, LVL 9Punching attacks now do 40% more damage and can disarm your opponent.000000003STR 1, LVL 18Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.000000004STR 1, LVL 31Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.000000005STR 1, LVL 46Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.00000000Big Leagues1STR 2Swing for the fences! Do 20% more melee weapon damage.000000002STR 2, LVL 7You now do 40% more melee weapon damage and gain a chance to disarm your opponent.000000003STR 2, LVL 15You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.000000004STR 2, LVL 27You now do 80% more melee weapon damage and hit all targets in front of you.000000005STR 2, LVL 42You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!00000000Armorer1STR 3Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.000000002STR 3, LVL 13You gain access to Rank 2 armor mods000000003STR 3, LVL 25You gain access to Rank 3 armor mods000000004STR 3, LVL 39You gain access to Rank 4 armor mods00000000Blacksmith1STR 4Fire up the forge and gain access to base level and Rank 1 melee weapon mods.000000002STR 4, LVL 16You gain access to Rank 2 melee weapon mods000000003STR 4, LVL 29You gain access to Rank 3 melee weapon mods00000000Heavy Gunner1STR 5Thanks to practice and conditioning, heavy guns do 20% more damage.000000002STR 5, LVL 11Heavy guns now do 40% more damage, and have improved hip fire accuracy.000000003STR 5, LVL 21Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.000000004STR 5, LVL 35Heavy guns now do 80% more damage and have a chance to stagger your opponent.000000005STR 5, LVL 47Heavy guns now do double damage.00000000Strong Back1STR 6What are you, part pack mule? Gain +25 to carry weight000000002STR 6, LVL 10You now have +50 to carry weight.000000003STR 6, LVL 20When overencumberred, you can use Action Points to run.000000004STR 6, LVL 30When overencumbered, you can fast travel.00000000Steady Aim1STR 7Stay on target! Hip-fire accuracy is improved when firing any gun.000000002STR 7, LVL 28Hip-fire accuracy is improved even more when firing any gun.00000000Basher1STR 8Get up close and personal! Gun bashing does 25% more damage.000000002STR 8, LVL 5Gun bashing now does 50% more damage and possibly cripples your opponent.000000003STR 8, LVL 14Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.000000004STR 8, LVL 26Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.00000000Rooted1STR 9You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.000000002STR 9, LVL 22While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.000000003STR 9, LVL 43While standing still, you may automatically disarm enemies that use melee weapons against you.00000000Pain Train1STR 10Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)000000002STR 10, LVL24Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)000000003STR 10, LVL50Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.

PERCEZIONE

NameRankRequirementsDescriptionBase IDPickpocket1PER 1Your quick hands and sticky fingers make picking pockets 25% easier.000000002PER 1, LVL 6Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.000000003PER 1, LVL 17Picking pockets is now 75% easier, and you can steal equipped weapons.000000004PER 1, LVL 31Picking pockets is now twice as easy, and you can steal equipped items.00000000Rifleman1PER 2Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage000000002PER 2, LVL 8Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor.000000003PER 2, LVL 28Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor.000000004PER 2, LVL 38Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.000000005PER 2, LVL 46Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.00000000Awareness1PER 3To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.00000000Locksmith1PER 4Your nimble fingers allow you to pick advanced locks.000000002PER 4, LVL 7You can pick Expert locks.000000003PER 4, LVL 18You can pick Master locks.000000004PER 4, LVL 41Your bobby pins never break during lockpicking.00000000Demolition Expert1PER 5The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.000000002PER 5, LVL 10Your explosives do 50% more damage, and grenades gain a throwing arc.000000003PER 5, LVL 22Your explosives do 75% more damage and affect a larger area.000000004PER 5, LVL 34Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.00000000Night Person1PER 6You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.000000002PER 6, LVL 25You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.00000000Refractor1PER 7You must be part mirror! Instantly gain +10 Energy Resistance.000000002PER 7, LVL 11You now have +20 Energy Resistance.000000003PER 7, LVL 21You now have +30 Energy Resistance.000000004PER 7, LVL 35You now have +40 Energy Resistance.000000005PER 7, LVL 42You now have +50 Energy Resistance.00000000Sniper1PER 8It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.000000002PER 8, LVL 13Non-automatic, scoped rifles have a chance of knocking down your target.000000003PER 8, LVL 26Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.00000000Penetrator1PER 9There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.000000002PER 9, LVL 28In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.00000000Concentrated Fire1PER 10Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy.000000002PER 10, LVL26In V.A.T.S every attack on the same body part gains +15% accuracy.000000003PER 10, LVL50In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage.00000000

RESISTENZA

NameRankRequirementsDescriptionBase IDToughness1END 1If nothing else, you can take a beating! Instantly gain +10 Damage Resistance000000002END 1, LVL 9You now have +20 damage resistance.000000003END 1, LVL 18You now have +30 damage resistance.000000004END 1, LVL 31You now have +40 damage resistance.000000005END 1, LVL 46You now have +50 damage resistance.00000000Lead Belly1END 2Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.000000002END 2, LVL 6You take even less radiation from eating or drinking.000000003END 2, LVL 17You take no radiation from eating or drinking.00000000Lifegiver1END 3You embody wellness! Instantly gain +20 maximum Health.000000002END 3, LVL 8You instantly gain another +20 maximum Health.000000003END 3, LVL 16You instantly gain another +20 maximum Health, and slowly regenerate lost Health.00000000Chem Resistant1END 4All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems000000002END 4, LVL 22You gain complete immunity to chem addiction.00000000Aquaboy1END 5Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater000000002END 5, LVL 21You become totally undetectable while submerged.00000000Rad Resistant1END 6Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.000000002END 6, LVL 13You now have +20 Radiation Resistance.000000003END 6, LVL 26You now have +30 Radiation Resistance.00000000Adamantium Skeleton1END 7Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.000000002END 7, LVL 13Your limb damage is now reduced by 60%.000000003END 7, LVL 26Your limb damage is completely eliminated.00000000Cannibal1END 8Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.000000002END 8, LVL 19Eating Ghoul or Super Mutant corpses restores Health.000000003END 8, LVL 38Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health.00000000Ghoulish1END 9Sure, you're still human - on the outside! Radiation now regenerates your lost Health.000000002END 9, LVL 24Radiation now regenerates even more of your lost Health.000000003END 9, LVL 48Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.00000000Solar Powered1END 10Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00a.m. and 6:00p.m.000000002END 10, LVL27Sunlight slowly heals your radiation damage.000000003END 10, LVL50Sunlight slowly regenerates your lost Health.00000000

CARISMA

NameRankRequirementsDescriptionBase IDCap Collector1CH 1You've mastered the art of the deal! Buying and selling prices at vendors are better.000000002CH 1, LVL 20Buying and selling prices of vendors are now much better.000000003CH 1You can now invest a total of 500 caps to raise a store's buying capacity.00000000Lady Killer /Man Hunter1CH 2You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.000000002CH 2, LVL 7Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.000000003CH 2, LVL 16Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.00000000Lone Wanderer1CH 3Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.000000002CH 3, LVL 17When adventuring without a companion, you take 20% less damage and carry weight increases by 100000000003CH 3, LVL 40When adventuring without a companion, you do 25% more damage.00000000Attack Dog1CH 4Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.000000002CH 4, LVL 9When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.000000003CH 4, LVL 25When your dog holds an enemy, there's a chance he'll cause them to bleed.00000000Animal Friend1CH 5Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.000000002CH 5, LVL 12When you successfully pacify an animal, you can incite it to attack000000003CH 5, LVL 28When you successfully pacify an animal, you can give it specific commands00000000Local Leader1CH 6As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.000000002CH 6, LVL 14You can build stores and workstations at workshop settlements.00000000Party Boy1CH 7Nobody has a good time like you! There's no chance you'll get addicted to alcohol.000000002CH 7, LVL 15The effects of alcohol are doubled.000000003CH 7, LVL 37Your Luck is increased by 3 while you're under the influence of alcohol.00000000Inspirational1CH 8Because you lead by example, your companion does more damage in combat, and cannot hurt you.000000002CH 8, LVL 19Your companion resists more damage in combat, and can't be harmed by your attacks.000000003CH 8, LVL 43Your companion can carry more items.00000000Wasteland Whisperer1CH 9Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.000000002CH 9, LVL 21When you successfully pacify a creature, you can incite it to attack.000000003CH 9, LVL 49When you successfully pacify a creature, you can give it specific commands.00000000Intimidation1CH 10Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.000000002CH 10, LVL 23When you successfully pacify someone, you can incite them to attack.000000003CH 10, LVL 50When you successfully pacify someone, you can give them specific commands.00000000

INTELLIGENZA

NameRankRequirementsDescriptionBase IDV.A.N.S.1INT 1Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.00000000Medic1INT 2Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.000000002INT 2, LVL 18Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation000000003INT 2, LVL 30Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation000000004INT 2, LVL 46Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.00000000Gun Nut1INT 3You gain access to base level and Rank 1 gun mods000000002INT 3, LVL 10You gain access to Rank 2 gun mods000000003INT 3, LVL 25You gain access to Rank 3 gun mods000000004INT 3, LVL 39You gain access to Rank 4 gun mods00000000Hacker1INT 4Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals000000002INT 4, LVL 9You can hack Expert terminals.000000003INT 4, LVL 21You can hack Master terminals.000000004INT 4, LVL 33When hacking, you never get locked out of a terminal when things go wrong.00000000Scrapper1INT 5Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.000000002INT 5, LVL 23You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.00000000Science!1INT 6Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.000000002INT 6, LVL 17You gain access to Rank 2 high-tech mods.000000003INT 6, LVL 23You gain access to Rank 3 high-tech mods.000000004INT 6, LVL 41You gain access to Rank 4 high-tech mods.00000000Chemist1INT 7Any chems you take last 50% longer. Far out.000000002INT 7, LVL 16Any chems you take now last twice as long.000000003INT 7, LVL 32Any chems you take now last an additional 150% longer.000000004INT 7, LVL 45Any chems you take now last an additional 200% longer.00000000Robotics Expert1INT 8Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.000000002INT 8, LVL 19When you successfully hack a robot, you can incite it to attack.000000003INT 8, LVL 44When you successfully hack a robot, you can give it specific commands.00000000Nuclear Physicist1INT 9You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.000000002INT 9, LVL 14Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.000000003INT 9, LVL 26Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.00000000Nerd Rage!1INT 10Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts.000000002INT 10, LVL 31You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.000000003INT 10, LVL 50You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.00000000

AGILITA'

NameRankRequirementsDescriptionBase IDGunslinger1AGI 1Channel the spirit of the old west! Non-automatic pistols do 20% more damage.000000002AGI 1, LVL 7Non-automatic pistols now do 40% more damage and have increased range.000000003AGI 1, LVL 15Non-automatic pistols now do 60% more damage and range is increased even further.000000004AGI 1, LVL 27Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.000000005AGI 1, LVL 42Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.00000000Commando1AGI 2Rigorous combat training means automatic weapons do 20% more damage000000002AGI 2, LVL 11Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.000000003AGI 2, LVL 21Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more.000000004AGI 2, LVL 35Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.000000005AGI 2, LVL 49Your automatic weapons now do double damage and have a greater chance to stagger opponents.00000000Sneak1AGI 3Become whisper, become shadow. You are 20% harder to detect while sneaking.000000002AGI 3, LVL 5You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.000000003AGI 3, LVL 12You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.000000004AGI 3, LVL 23You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.000000005AGI 3, LVL 38Engaging stealth causes distant enemies to lose you.00000000Mister Sandman1AGI 4As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.000000002AGI 4, LVL 17Your silenced weapons do an additional 30% sneak attack damage.000000003AGI 4, LVL 30Your silenced weapons now do 50% more sneak attack damage.00000000Action Boy/Action Girl1AGI 5There's no time to waste! Action Points regenerate 25% faster.000000002AGI 5, LVL 18Your Action Points now regenerate 50% faster.00000000Moving Target1AGI 6They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting.000000002AGI 6, LVL 24You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.000000003AGI 6, LVL 44Sprinting costs 50% fewer Action Points.00000000Ninja1AGI 7Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.000000002AGI 7, LVL 16Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.000000003AGI 7, LVL 33Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.00000000Quick Hands1AGI 8In combat, there's no time to hesitate. You can reload all guns faster.000000002AGI 8, LVL 23Reloading guns costs no Action Points in V.A.T.S.00000000Blitz1AGI 9Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.000000002AGI 9, LVL 29V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.00000000Gun Fu1AGI 10You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.000000002AGI 10, LVL26In V.A.T.S. you do 50% more damage to your third target and beyond.000000003AGI 10, LVL50In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.00000000

FORTUNA

NameRankRequirementsDescriptionBase IDFortune Finder1LCK 1You find more bottle caps in containers.000000002LCK 1, LVL 5You find even more bottle caps in containers.000000003LCK 1, LVL 25You find even more bottle caps in containers.000000004LCK 1, LVL 40You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them.00000000Scrounger1LCK 2You find more ammunition in containers.000000002LCK 2, LVL 7You find even more ammunition in containers.000000003LCK 2, LVL 24You find even more ammunition in containers.000000004LCK 2, LVL 37You find even more ammunition in containers.00000000Bloody Mess1LCK 3+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!000000002LCK 3, LVL 9You now inflict +10% damage in combat.000000003LCK 3, LVL 31You now inflict +15% damage in combat.000000004LCK 3, LVL 47When an enemy explodes, nearby enemies may suffer the same fate.00000000Mysterious Stranger1LCK 4Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...000000002LCK 4, LVL 22The Mysterious Stranger appears more often in V.A.T.S.000000003LCK 4, LVL 41The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.00000000Idiot Savant1LCK 5You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.000000002LCK 5, LVL 11You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.000000003LCK 5, LVL 34Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.00000000Better Criticals1LCK 6Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.000000002LCK 6, LVL 15Your criticals now do twice as much extra damage.000000003LCK 6, LVL 40Your criticals now do 2.5x as much extra damage.00000000Critical Banker1LCK 7You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.000000002LCK 7, LVL 17You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.000000003LCK 7, LVL 43You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.00000000Grim Reaper's Sprint1LCK 8Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.000000002LCK 8, LVL 19Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.000000003LCK 8, LVL 46Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.00000000Four Leaf Clover1LCK 9Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.000000002LCK 9, LVL 13Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.000000003LCK 9, LVL 32Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.000000004LCK 9, LVL 48Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.00000000Ricochet1LCK 10What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.000000002LCK 10,LVL29There's an increased chance that an enemy's shot will ricochet back and kill them.000000003LCK 10,LVL50When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.00000000

Magazine perks

Perks che possono essere ottenuti leggendo i giornali.

NameSPECIAL reqAssociated magazineRanksBenefitBase IDBarbarianNoneGrognak the Barbarian10Raises the critical damage of melee attacks.00000000

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